Wed, 15 Jan 2003 03:13:55 GMT

The way of Snood. Snood is one of those little Tetris-like games that eat up hours of my time when I succumb to my nastiest addiction. The high I get off of such games weakens each time, but I still fell pretty hard for Snood. Greg Costikyan explains why Snood and its ilk get no respect:

“It is far harder to design a good simple game than a good complicated one. It's very hard to make a tightly-constrained game … []

snood, to me it sounds like a battle cry bellowed at full tilt while running with a mop, though i guess i have a tendency toward strange humor