Call for Abstracts for Chapters Volume 2 of the International Handbook of Internet Research

Call for Abstracts for Chapters
Volume 2 of the International Handbook of Internet Research
(editors Jeremy Hunsinger, Lisbeth Klastrup, and Matthew Allen)

Abstracts due June 1 2014; full chapters due Sept. 1 2015

After the remarkable success of the first International Handbook of Internet Research (2010), Springer has contracted with its editors to produce a second volume. This new volume will be arranged in three sections, that address one of three different aspects of internet research: foundations, futures, and critiques. Each of these meta-themes will have its own section of the new handbook.

Foundations will approach a method, a theory, a perspective, a topic or field that has been and is still a location of significant internet research. These chapters will engage with the current and historical scholarly literature through extended reviews and also as a way of developing insights into the internet and internet research. Futures will engage with the directions the field of internet research might take over the next five years. These chapters will engage current methods, topics, perspectives, or fields that will expand and re-invent the field of internet research, particularly in light of emerging social and technological trends. The material for these chapters will define the topic they describe within the framework of internet research so that it can be understand as a place of future inquiry. Critique chapters will define and develop critical positions in the field of internet research. They can engage a theoretical perspective, a methodological perspective, a historical trend or topic in internet research and provide a critical perspective. These chapters might also define one type of critical perspective, tradition, or field in the field of internet research.

We value the way in which this call for papers will itself shape the contents, themes, and coverage of the Handbook. We encourage potential authors to present abstracts that will consolidate current internet research, critically analyse its directions past and future, and re-invent the field for the decade to come. Contributions about the internet and internet research are sought from scholars in any discipline, and from many points of view. We therefore invite internet researchers working within the fields of communication, culture, politics, sociology, law and privacy, aesthetics, games and play, surveillance and mobility, amongst others, to consider contributing to the volume.

Initially, we ask scholars and researchers to submit an 500 word abstract detailing their own chapter for one of the three sections outlined above. The abstract must follow the format presented below. After the initial round of submissions, there may be a further call for papers and/or approaches to individuals to complete the volume. The final chapters will be chosen from the submitted abstracts by the editors or invited by the editors. The chapter writers will be notified of acceptance by January 1st, 2015. The chapters will be due September 2015, should be between 6,000 and 10,000 words (inclusive of references, biographical statement and all other text).

Each abstract needs to be presented in the following form:

· Section (Either Foundations, Futures, or Critiques)

· Title of chapter

· Author name/s, institutional details

· Corresponding author’s email address

· Keywords (no more than 5)

· Abstract (no more than 500 words)

· References

Please e-mail your abstract/s to: internet.research.handbook@gmail.com

We look forward to your submissions and working with you to produce another definitive collection of thought-provoking internet research. Please feel free to distribute this CfP widely.

Thank you
Jeremy, Lisbeth, and Matt

scos presentation proposal

I proposed this for the annual standing conference on organizational symbolism conference http://www.scos.org/iframe-5/index.html “serious fun”… and it was accepted. it is a spin off the darknets research i’ve been pursuing on the side for a year… so now there are two papers in development on this topic… I’m sharing it so people can see more clearly some of the topics that i engage with for ‘fun’.

Toying with governance: darknets, surveillance, and resistance
By jeremy hunsinger

This paper argues that ethics of playful hacking as a mode of resistance that operate within and through internet systems counteracts government control of the darknets. Specifically, I argue that as governments seek more surveillance and control over the internet, they will have less control of technical elites, who in a mode of playful jouissance construct oppositional technologies.

Darknets are securitized internet networks that operate either over existing networks through encrypted traffic on those networks, or increasingly they are mixes of those networks and either planned or ad-hoc mesh networks. Mesh networks are computer to computer networks that route date across, by routing it through the computers themselves sans intermediation by the internet. While these darknets exist within and through the commercial internet, their traffic can be governed by the commercial providers and the governments that govern those providers, mesh routing bypasses even that control and forces a different strategy to address the governance of content and its distribution. This new strategy for surveillance and control of media is device based monitoring, but even that might be bypassed by using non-standard operating environments.

Thus I conclude that given the socio-technical parameters of future darknets, that the governments who seek to regulate and control content on the internet are forced into position of either hypersurveillance of individual devices or to abdicate monitoring and content provision to the communities themselves.

However, no matter how the government constructs the system of governance, the playful mode of resistance will enable the creative re-creation of darknets and other securitizing technics that will allow darknet technologies.

a semester of finishing instead of a semester of starting

personal reality check time… I can’t do everything and get it all done. I need to get this hacking/maker research out the door (granted there is a special issue underway, but…), finish the altmetrics that i started with Abby Goodrum get at least one more paper out on the slow university idea, and i have a book on the history of online learning underway, and there is a new volume of the handbook of internet research in progress. SO i should just admit that until i finish the maker/hacker stuff and get that out the door, i won’t really have time to start a funded grant project that requires extensive travel or the other grant project that requires international collaboration, at best i should try to get one paper each out the door to justify both grant projects. so instead of grant writing, i should be writing up research. If i get the hacker/maker stuff done, the altmetrics stuff done, and the slow university stuff done, i think i will still be batting above average… oh and did i mention the Academic Fraud-o-sphere research i’m doing… yeah… that needs more work too. so yeah, i declare this semester and summer the semester and summer of finishing instead of the semester of starting new things.

so the todo list is:
1. finish the hacker/maker stuff
2. make significant progress on the altmetrics project
3. work on one paper for slow university
4. work on one paper for the new digital sensorium
5. work on online learning book
6 work on second volume of handbook
7. work on academic fraud-o-sphere stuff

and 7 is enough for now…

nodes, actors and networks

nodes, or actors, or networks. This is a response to jeremy's comments on actor construction? and a response entry (June 30, 2003) in his blog regarding the relationship of actors and networks as used/presented by the actor-network theory and methodology. Jeremy: “i replied to this on his blog too, but ultimately my position is to… [infoSophy: Socio-technological Rendering of Information]

I continued this conversation on his blog. it is interesting how different people can come to the same theory in different ways. I wrote some of one of the answers to one of my prelim questions on actor-network theory. I think i have a different position than most people on this topic. It is heavily informed by sts literature and continental philosophy.

Happy new year

This year…. Ummm. I think I’ll publish a few things, lose weight, exercise more, travel a bit, and try to spend much less…. Normal stuff… Of course today I am still currently sick with a cold. Weee!

Special Issue of New Media & Society on the Democratization of Hacking & Making

Call For Papers:
Special Issue of New Media & Society on the Democratization of Hacking & Making

Research on hacker culture has historically focused on a relatively narrow set of activities and practices related to open-source software, political protest, and criminality. Scholarship on making has generally been defined as hands-on work with a connection to craft. By contrast, “hacking” and “making” in the current day are increasingly inroads to a more diverse range of activities, industries, and groups. They may show a strong cultural allegiance or map new interpretations and trajectories.

These developments prompt us to revisit central questions: does the use of hacking/making terminologies carry with them particular valences? Are they deeply rooted in technologies, ideologies or cultures? Are they best examined through certain intellectual traditions? Can they be empowering to participants, or are they merely buzzwords that have been diluted and co-opted by governmental and business entities? What barriers to entry and participation exist?

The current issue explores and questions the growing diversity of uses stemming from this turn of hacking towards more popular uses and democratic contexts. Submissions that employ novel methodological and theoretical perspectives to understand this turn in hacking are encouraged. They should explore new opportunities for conversations and consider hacking as rooted in a specific phenomena, culture, environment, practice or movement. Criteria for admission in this special issue include rigor of analysis, caliber of interpretation, and relevance of conclusions.

Topics may include:
- Disparities of access and representation, such as gender, race and ethnicity
- Open-access environments for learning and production, such as hacker and maker spaces
- “Civic hacking” and open data movements on city, state and national levels
- Integration of hacking and making within industries
- Historical analyses of making/hacking such as phreaking and amateur computing
- Popularization of terms like “hacker” in newspapers, magazines and other publications
- Open-source hardware and software movements
- Appropriation of technology
- Hacking in non-western contexts, such as the global south and China
- Political implications of a popular shift in hacker/maker culture

Please email 400 word abstract proposals, along with a short author biography, by May 1, 2014 to aschrock@usc.edu and jhunsinger@wlu.ca. Final selected articles will be due during September 2014 and will undergo peer review.

10 things that i think i know about learning ecologies

10 things that i think i know about learning ecologies

1. human beings learn; we don’t stop learning, we learn while we are awake, we learn while we are asleep, we learn when under stress, and we learn when comfortable and happy.

2. human beings do not always learn what others know,  or think is the truth, the right, the good, or anything else that is socially or culturally endorsed. in fact, we frequently learn what isn’t endorsed, and what is around the endorsed, what structures the endorsed and what endorses the endorsed, etc. etc. instead of learning the endorsed.  the learning around the endorsed learning may be the most important learning in the end.

3. learning is a process. it is not thing, nor a product.  it must be performed, but awareness of its performance does not always improve it.  human beings are not the only things that learn.

4. speed and change occur in ecologies and thus affect learning and learning ecologies.

5. learning constructs relationships. relationships are frequently labeled objects, essences, qualities, etc. but what we are doing is learning to relate one thing or set of things(subject, object, or quasi-object) to another thing or set of things. frequently when learning these relationships, we make them too ‘unchanging’, thus requiring future unlearning and relearning.

6. learning is social. there are always other human beings. other humans exist as learners implicit in everything, from our language, to our actions, to our texts, and to our world.  even if there are no ‘physical subjects’ other than yourself present when you learn, there are tens of thousands of subjects, a virtual society or hidden college, around you.  we learn from and with those human beings.

7. human beings build and inhabit ‘assemblages’ which are systems of relationships which persist through time such as institutions, environments, ideologies, etc. etc.  we build structures for learning too.  we also build ‘mechanisms’ which structure relationships with an intention of producing or re-producing in whole or in part assemblages.  the structuring and/or mechanizing of learning can prevent or hinder the learning, as much as it can help and encourage it.

8. assemblages and mechanisms are internal to our learning ecology, but we do not always learn about them, sometimes they are purposefully hidden from us, sometimes justifiably, sometimes not.  sometimes these assemblages and mechanisms augment human being’s capacity to learn.

9. when we structure and/or mechanize learning, we change its ecology, which necessitates the creation of relationships or the changing of relationships, thus we need to learn the relationships in the ecologies anew.

10. human beings have always been tool users. tools are technologies, and we have always learned about and through technologies.  technologies, as such, are part of our learning ecology and play parts in structuring and mechanizing learning. technologies have always mediated relationships, and all media are technologies.  there is a ‘craft’ to all technologies that must be learned, and in learning that craft, we create new relationships that we share with others.

cfp: Cultures in virtual worlds

Cultures in virtual worlds

A special issue of the New Review of Hypermedia and Multimedia
Guest-edited by Jeremy Hunsinger and Adrienne Massanari

Virtual worlds (VW) embody cultures, their artefacts, and their praxes; these new and old spaces of imagination and transformation allow humans to interact in spatial dimensions. Within these spaces, culture manifests with the creation, representation, and circulation of meaningful experiences.  But virtual worlds are not novel in that regard, nor should we make the mistake to assume that they are novel in themselves.  Virtual experiences have been around in some respect for hundreds of years, and virtual worlds based in information technology have existed for at least 40 years.  The current generation of virtual worlds, with roots over four decades old in studies of virtual reality, computer supported cooperative work (CSCW), sociology, cultural studies, and related topics, provide for rich and occasionally immersive environments where people become enculturated within the world sometimes as richly as the rest of their everyday lives.

We seek research that encounters and investigates cultures in virtual worlds in its plurality and in its richness. To that end, we invite papers covering the breadth of the topic of cultures in and of virtual worlds.

Some possible areas/approaches of inquiry:

  • How culture of virtual worlds affect relationships
  • VW interfaces and culture/s
  • Hidden subcultures/communities in virtual worlds
  • Ages and VW cultures
  • Emic and etic experiences of virtual worlds
  • Producing VW cultures
  • Traditional cultural/critical studies inquiries of VWs
  • Transnational or cosmopolitan cultures in/of VWs

While all forms of scholarship and research are welcome, we prefer theoretically and empirically grounded studies. We seek a Special Issue that exemplifies methodological pluralism and scholarly diversity. The use of visual evidence and representations is also encouraged.   We especially seek pieces that investigate virtual worlds that have received little scholarly attention.

Submission guidelines

This special issue is Guest-Edited by Jeremy Hunsinger (Virginia Tech) and Adrienne Massanari (Loyola University Chicago). Queries regarding the Special Issue should be directed to them at jhuns@– –vt.edu and amassanari@– –luc.edu. The Guest-Editors welcome contributions from both new researchers and those who are more well-established. Submitted manuscripts will be subject to peer review.

Length of papers will vary as per disciplinary expectations, but we encourage articles of around 7000 words (longer articles may be possible, if warranted). Short discussion papers of around 3000 words on relevant subjects are also welcomed as ‘Technical Notes’.

Detailed author submission guidelines are available online at http://www.tandf.co.uk/journals/journal.asp?issn=1361-4568&linktype=44.
Papers must be submitted via the journal’s online submissions system: http://mc.manuscriptcentral.com/tham Please indicate that your submission is for the Special Issue on Culture in Virtual Worlds.

The special issue will be published in summer 2012.

Important dates:

November 11, 2011 Paper submission deadline

February 10, 2012 Author notification

May 5, 2012 Final copy due

Summer 2012 Publication

 

Day of digital humanities

I am never sure if I am in the digital humanities or not, but several major projects run on my servers and I’ve done work on projects in the past.  I’m in Montreal today and for a few days giving a talk at Concordia’s TAG Lab and I am at the International Studies Association annual conference, where I gave my paper yesterday and it was well received, and tomorrow I have to be discussant on two panels, weee!

The talk is titled:

From COTS to Class:  the twice hidden curriculum of computer games or why I’d prefer to be playing dwarf fortress

Yesterday’s paper was:  Information Excess in the Age of Cyberinfrastructures:  on being governed

 

6:00am Woke up spontaneously

6:00am-around 7:15  checked email (which is work, checked security logs for systems that are mailed to me, scanned through server notices); read general email.  Found one more expression of interest for the Critical Theory of the Internet Project

7:15-7:30 ablutions

7:30 iron today’s shirt…  I’m traveling and while I’m not known to be a fancy dresser by any means, I do tend to make an attempt at a professional appearance.

7:45 go to take picture of hotel workspace…. and camera battery is dead.

7:50 … forgot to put collar stays in… collar floppy, hmmph, will get this sorted in a few seconds

8:00am breakfast at Coras.

8:06am still haven’t made it to breakfast… had an email request to add people to a departmental webpage, which i won’t do today, but when I am in the office because the particular university server the webpage exists on only does localnet webdav and http/https uploads.  It can be done remotely, but there is no rush for this task that I can see.

9:15 took a picture of my workspace in the hotel room.. this is a new computer, so… iphoto did not launch on insertion of sd card, launched iphoto, which is apparently a new version and want to upgrade my photo library… this could take some time.

workspace in hotel room

9:41  as most academics know… going to an academic conference is really no vacation, it is more like adding a temporary other job on top of your own job.  Mostly you spend time in little or sometimes big rooms rooms cramped with many people listening to other people present their ideas.  After those are done, then you do the same in the hallways, then you do the same at lunch, then dinner, etc.   Really when you visit a city for a conference, you see mostly hotel rooms and conference rooms.   I generally try to carve out some time for a walk around too, but it is anything other than tourism, it is basically work x 2.

9:44am  Right now, for instance I am in the hotel room teaching my class.  I’m in my hotel room primarily because i get free internet access from the lobby here, or I’d be in the lobby.  The conference hotels were more expensive than my hotel, are right next door, and want to charge around $15.00 per day per internet connection.  There are 3 hotels, and panels are scattered throughout them, so mostly… you can go to one panel, then you get caught in the hall and miss a panel, etc.

Oh my class… not digital humanities so much… it is interpretive policy analysis, taught online through our online master of arts in political science and our master of public and international affairs program.  Currently there are 45 unread posts that I should read and some of them will require response.

10:13 just read some of craig bellamy’s dayofdh .. yes i should be reading student material

10:16 verifying some travel plans for next week’s conference in Chicago

10:39 reviewing and editing my slides again…  i’ll do until i’m actually presenting them, once every few hours or so… this is not my best stack, or anything close, this is a new stack, and it will develop over time into a strong stack, but right now, i know them, i know they are mine, and i know how the talk is supposed to go.

11:10 met with Bart Scott from TAG for talk, went out for coffee, had several good conversation topics.